21st Century Design for Life

Rachel Evans, Director of Digital Learning & Innovation, considers the impact of this year’s CPD on 21st Century Learning Design, evaluates the Social Robots project against the rubric and reflects on the value of this approach for teachers and students.

During the last term of this unprecedented school year, groups of teachers have been lifting their gaze beyond the challenge of the pandemic to reflect on the way we teach and learn. Since April, colleagues from the Junior and Senior Schools have been considering 21st Century Learning Design.(1) An academic research programme funded by Microsoft in 2010, the Innovative Teaching & Learning Research Project described and defined this pedagogical approach. Collaborative research was carried out across ten countries, with the Institute of Education in London as one of the partners. The outcome formed the basis of a framework for evaluating and designing schemes of work, and subsequently a programme of study for teachers.(2)


The six components of 21st Century Learning Design (21CLD)

21CLD is a lens through which we can view the planning and delivery of the curriculum – as broadly as across a whole topic, or down to the level of an activity within an individual lesson. The rubric-based approach across the six topic areas prompts teachers to think about how to effectively build skills which are not necessarily well understood or embedded by other pedagogical approaches. Whilst we may not accept the popular discourse about the necessity of ‘21st century skills’, the framework addresses the need for students to beopen to new ideas and voices, direct and be accountable for their own work, and conduct effective and meaningful collaboration: all skills which are valuable in a swiftly changing world.

A collaborative professional development opportunity

Teachers were assigned a module of the course to work through independently, and then came together in study groups to discuss the concepts and teach each other the module they had studied. This has proved an exciting way to learn about 21CLD and apply it to our own classroom practice. Mixed group discussions outside the silos of departments and key stages revealed how this pedagogy is applicable across different subject areas and age groups, and identified where there are connections with existing approaches, such as Kagan structures or Harkness method for communication and cooperation, and our STEAM+ interdisciplinary work.

The discursive approach allowed teachers to be candid about their experience. Delving into the detail of the rubrics brought self-reflection: one teacher saying “I thought we’d be brilliant at collaboration, but actually we often co-work rather than collaborate.” Teachers evaluated existing activities against the rubrics and considered how they could adjust their lesson plans and projects to create deeper engagement and more agency for their pupils, and substantive and meaningful work as a result. New plans for a science project about pollution and the revision of a history research topic are among the outcomes of this period of study. Junior School teachers investigated how different levels of the rubric might appropriate at different Key Stages: they plan to create examples of suitable activities to inform the planning of lessons which will develop skills over the pupil’s time in the infant and junior years.

The process was not uncritical, with much debate in both parts of the school around the knowledge construction module: balancing innovative approaches with the needs of the examination system and our own belief in the value of scholarship made for interesting conversations.

A real-life example of real-world problem-solving

As I studied the course myself and designed the programme for teachers, I evaluated one of my own projects.

The Social Robots Club, which the Head of Computer Science and I began two years ago, is an excellent example of real-world problem solving and collaboration within the 21CLD framework, which has arisen organically through the interests of a group of Year 10 students. You can read about their work in this week’s WimTeach[link], where the girls have written about their project and experiences.

The purpose of the club was to experiment with our Miro-E robots (3), in order to plan their inclusion in the curriculum. It is the students who have driven the project forward. From our early brainstorming about uses for the robots, they chose a goal, defined their project and set to work. How does this activity measure up as an example of 21st century learning?

Collaboration

Students work as a team, assigning roles for each task, and making their own decisions about the process and product. The work is interdependent – for instance, dividing up the writing of code into segments which will be later combined.

Skilled communication

Students have produced presentations for Junior school staff, a lesson plan for Year 5 pupils, surveys and a leaflet for parents and an assembly for the school community. They carried out academic research including writing to the authors of papers with further queries.

Knowledge construction

We had never used such sophisticated robotics at school previously, but the group are already competent coders, so are applying their knowledge. Research for the project has covered psychology, pedagogy and computer science – certainly interdisciplinary.

Self-regulation

This group of students have worked on this project for a year and are clear about their aims, and what success will look like. They plan their own work – in fact, Mr Richardson and I joke that we are superfluous! – but we are there, of course, to offer feedback and guidance to help the team make progress when the project stalls.

Real-world problem-solving and innovation

The project is problem solving on a macro and micro level. The real-world problem is about improving reading progress for primary age children, but every week is micro problem-solving as we navigate a new and unfamiliar coding interface and sophisticated but temperamental robots. The project will have a real-world implementation when the robots are used by Year 1 next year.

Use of ICT for Learning

Technology is crucial to the project, obviously, but most significantly, we will create a product for authentic users – a robot creature who will respond with encouragement to a child reading – a great deal of code will lie behind those simulated behaviours!

The benefits of 21st Century Learning Design

On a practical level, 21CLD offers teachers tools for creating learning activities which promote skills that we would all agree are essential for study, work and life – to communicate clearly, collaborate well and solve problems. When combined with our emphasis on scholarship and our interdisciplinary STEAM+ philosophy, I find three further important outcomes:

Building knowledge and appreciating complexity

In a fast-paced world, the experience of going deeply into a topic or project for a sustained period will develop sound knowledge and critical thinking skills. Grappling with complexity brings an appreciation that not all problems are solved or ideas best expressed with a sound-bite response. All fields of study are rich with nuance once we go beyond the superficial.

Identifying unknowns, living with uncertainty and resilience

The deeper students go into complexity, detail and a wealth of knowledge, the more aware they become of what is unknown, either to themselves or to others. In a year which has been filled with uncertainty, an awareness that what we understand of the world is not fixed or fully known is, at first, unsettling. Sitting with that uncertainty – whether academic or otherwise – can build resilience. As the students write in WimLearn this week, persevering through difficulty brings its own joys.

Curiosity and exploration

Having appreciated complexity and experienced uncertainty, where do we go next? We have the answer enshrined within our school aims: Nurturing curiosity, scholarship and a sense of wonder. To achieve sufficient mastery of an area of study that we can begin to push at the boundaries is where exploration and innovation happens; or, as we wrote at the start of this year (4), in the spaces and connections between traditional subject areas with our STEAM+ philosophy. Depth of study, knowledge and skill is a firm foundation for exploration.

In conclusion, the exploration of this course on 21st century learning design has been incredibly valuable. At a time when we have been caught in the weeds of logistics and change, the programme of study and our collaborative approach has opened up big ideas and new conversations between teachers, which we will continue to explore next year. This feels like the start of a new conversation about the way we use technology in the classroom.


References

(1) 21st Century Learning Design, Microsoft Educator Center, https://education.microsoft.com/en-us/learningPath/e9a3beec

(2) You can read the original research papers and other references here, within the Microsoft CPD course. https://onedrive.live.com/redir?resid=91F4E618548FC604%21300&authkey=%21AOE-MnST_ZCMc1Q&page=View&wd=target%28Embedding%2021CLD%20in%20practice.one%7C2989f197-22e1-42a9-b2d5-2a71628825c1%2F21CLD%20Readings%7Ce58d3c47-38fa-47da-9077-18571f525580%2F%29

(3) Miro-E are programmable social robots designed for us in schools. http://consequentialrobotics.com/miroe

(4) Bristow & Pett, STEAM+, http://whs-blogs.co.uk/teaching/steam-2/, September 2020

Why everyone should want to become a ‘Digital Champion’!

Recently qualified MIEEs and Wimbledon High teachers Nicola Cooper, Nicola Higgs and Alys Lloyd discuss the impact being ‘WHS Digital Champions’ and part of the Microsoft Innovative Educator (MIE) community has had on teaching in their departments.

The concept of ‘Digital Champions’ – classroom teachers with a particular interest in exploring new and exciting ways of using technology to enhance classroom practice and student learning – really arose in response to a whole school initiative around innovation in the use of technology. With this aim and along with the introduction of BYOD, it was soon realised that in order to truly exploit the potential of ‘digital’, we needed the people using it, namely the teaching staff, to become the ‘experts’. From small beginnings, the ‘Digital Champions’ is now a team of 23 teaching staff from across the school. As well as regular meetings to discuss strategy with our Director of Digital Learning and Innovation, the group has also been involved in carrying out small scale action research projects looking into amongst other things; collaboration online, AI in learning systems and using hardware.

The Microsoft educator community, which is open to anyone, has been a great resource for all of us in our role as ‘Digital Champions’ providing as it does a vast range of professional courses that focus on helping teachers integrate technology into their teaching. Furthermore, qualifying as a Microsoft Innovative Educator Expert gives us access to a global forum of educators through which we can connect with colleagues working in a broad range of settings, drawing on their experiences and learning from them.

Microsoft Trip

Nicola Cooper – Teacher of Biology

For me, being an MIEE and ‘Digital Champion’ has, most crucially, given me a platform through which to really engage with technology. Collaborating with colleagues across departments, observing and discussing concrete examples of how they use applications such as Office Mix and Sway in their teaching, has been inspiring and helped me to think more creatively about my use of the same. And the benefit isn’t limited to use of technology, indeed any vehicle that gets teachers together sharing ideas is immensely powerful. As a digital champion I’ve had numerous conversations around tech, that have digressed to talking about curriculum overlap and collaboration in other areas.

My particular area of personal focus has been the use of OneNote. Through completing online courses, available through the Microsoft Educator Community, I have been able to use the application to give more meaningful feedback to students; the record to audio function allows me to give verbal feedback (of which there is a permanent record), using the inking tools I can pose questions to students and thus enter into a dialogue that would be much harder to do offline. This is expertise I have been able to take back and share with my department. I have been in a position to reassure and encourage colleagues with their use of technology so that we are now in a position where the Biology department has wholly embraced OneNote. Not just in lessons with our students, but also as a means of collaborating with each other and sharing good practice. Imagine this replicated across multiple departments and it is clear to see the positive impact Digital Champions are having throughout the school.

Alys Lloyd – Teacher of Maths

Being a Digital Champion last year really allowed me to utilise my enthusiasm for and love of technology that works well. I wholeheartedly embrace technology which improves teaching and learning both in and outside of the classroom, but I would rather have no technology than tech which makes life more difficult. I saw a number of areas within the school where technology could be used better, and as a Digital Champion I was given the opportunity to add my voice to influence the way it could be improved.

I chose to be part of the team investigating hardware in classrooms, to influence decisions made about the next generation of hardware to be installed in classrooms. We created a questionnaire using Microsoft Forms, which asked all departments across both Senior and Junior schools about how they currently use the hardware in classrooms, things that worked well, and main issues they found with it. Additionally, I was part of the team who went to The BETT Show, where I was able to make positive contributions to IT decisions, giving my opinion on which hardware would work well in the classroom, for a teacher in our school.
Working with the IT Team, I was persistent in pushing for an improved way of accessing shared files and resources. Taking them a variety of different ideas eventually lead to an approach which seemed that it would work in a way that would be futureproofed and consistent with being a Microsoft Showcase School. A few departments trialled different ways of connecting last year, which lead to it being successfully rolled out school-wide this year.

I hope that being an MIEE will allow me to continue to build on my enjoyment of good tech that works well. I look forward to training more members of staff, individually and departments, in optimising their use of the technology we have, improving their experience of technology, and therefore positively impacting students’ learning experience.

Microsoft Trip

Nicola Higgs – Head of Geography

Since the adoption of BYOD, staff have been given great freedom to try out the newest of technologies, to be innovative and take risks, which is part of the ethos of the school and something we try to model for our students. A colleague in the Geography department had an interest in reaching the quieter, ‘less seen’ student, those for whom participating verbally in lessons was more of a challenge. I was keen to see how technology could give a voice to those pupils. Through my role as a Digital Champion I have been so fortunate to develop a truly collaborative relationship with the Director of Digital Learning and Innovation, who suggested that Teams, which was introduced for all staff and students last academic year, might be a platform that could achieve this goal. We devised a ‘silent debate’ for Year 8 who argued for their position solely using Teams. We were blown away with the results; all pupils were able to articulate their point of view, drawing on excellent research, incorporating examples to support and using terminology that we might expect of a GCSE student. Students’ feedback showed how much they enjoyed the opportunity to create and respond to specific points of argument in a timely but unpressured way.

I am now exploring more ways to amplify student voice both in the classroom and the wider school community. I look forward to learning more from other educators through the Microsoft platform and collaborating with my colleagues at Wimbledon in the Digital Champions group.

 

The future

As MIEEs, we are planning to visit Microsoft’s store during the Christmas holidays where we will meet MIEEs from other UK schools, as well as representatives from Microsoft who want to hear all about what we are doing at Wimbledon.

The Digital Champions met a couple of weeks ago to agree the vision for the academic year ahead. It was thrilling to see colleagues bringing their own ideas and areas of interest as foci for research this time around, and our working groups are already getting stuck in to reading and trying out new ideas. We will report back to colleagues later in the year to share best practice and hints and tips.

The technological journey at Wimbledon High feels like it really is beginning, and we would urge all colleagues to consider becoming a member of the Digital Champions, it is an uplifting and ambitious group, and we always have tasty biscuits too!

https://education.microsoft.com/

Artificial Intelligence & Art: A Provocation – 14/09/18

Rachel Evans, Director of Digital Learning and Innovation at WHS, looks at the links between Art and Artificial Intelligence, investigating how new technology is innovating the discipline.

What is art? We might have trouble answering that question: asking whether a machine can create art takes the discussion in a new direction.

Memo Akten is an artist based at Goldsmith’s, University of London where much exciting work is taking place around the intersection of artificial intelligence and creative arts.

Akten’s work Learning to see was created by first showing a neutral network tens of thousands of images of works of art from the Google Arts Project.  The machine then ‘watches’ a webcam, under which objects or other images are placed, and uses its ‘knowledge’ to create new images of its own. This still is from the film Gloomy Sunday. Was it ‘thinking’ of Strindberg’s seascape?

I have been fascinated by this artwork since I first saw it and have watched it many times. The changing image is mesmerising as the machine presents, develops and alters its output in response to the input. It draws me in, not only as a visual experience, but for the complex response it provokes as I think about what I am seeing.

Akten describes the work as:

An artificial neural network making predictions on live webcam input, trying to make sense of what it sees, in context of what it’s seen before.

It can see only what it already knows, just like us.

In 1972 the critic John Berger used the exciting medium of colour television to present a radical approach to art criticism, Ways of Seeing, which was then published as an affordable Penguin paperback. In the opening essay of the book he wrote “Every image embodies a way of seeing. […] The photographer’s way of seeing is reflected in his choice of subject. […] Yet, although every image embodies a way of seeing, our perception or appreciation of an image also depends on our own way of seeing.” When Akten writes that the machine “can see only what it already knows, just like us he approaches the idea that the response of the neural network is human-like in its desire to find meaning and context, just as we attempt to find an image which we can recognise in the work it creates.

If the artist is choosing the subject, but the machine transforms what it sees into ‘art’, is the machine ‘seeing’? Or are we wholly creating the work in our response to it and the work is close to random – a machine-generated response to a stimulus not unlike a human splattering paint?

Jackson Pollock wrote “When I am in my painting, I’m not aware of what I’m doing. It is only after a sort of ‘get acquainted’ period that I see what I have been about. I have no fear of making changes, destroying the image, etc., because the painting has a life of its own.” Is the neural network performing this role here for the artist, of distancing during the creative process, of letting the ideas flow, to be considered afterwards?

Is the artist the sole creator, in that he has created the machine? That might be the case at the moment, with the current technology, but interestingly Akten refers to himself as “exploring collaborative co-creativity between humans and machines”.

I find this fascinating and it raises more questions than I can answer: it leaves me wanting to know more. It has prompted me to delve back into my own knowledge and understanding of art history and criticism to make connections that will help me respond. In short – encountering this work has caused me to think and learn.

In the current discussions in the media and in education around artificial intelligence we tend to focus on the extremes of the debate in a non-specific way – with the alarmist ‘the robots will take our jobs’ at one end and the utopian ‘AI will solve healthcare’ at the other. A focus for innovation at WHS this year is to open up a discussion about artificial intelligence, but this discussion needs to be detailed and rich in content if it’s going to lead to understanding. We want the students to understand this technology which will impact on their lives: as staff, we want to contribute to the landscape of knowledge and action around AI in education to ensure that the solutions which will arrive on the market will be fair, free of bias and promote equality. Although a work of art may seem an unusual place to start, the complex ideas it prompts may set us on the right path to discuss the topic in a way which is rigorous and thoughtful.

So – let the discussion begin.